![]() Most of them said outright that the game was doomed to fail. ‘This is gonna fail, this is gonna fail.’ It was an absolute crisis of faith.” Steve Sinclair, creative director “We were just kicked in the ass repeatedly. They set up meetings with companies he describes as “the most powerful in the free-to-play world” in 2012 and began to shop Warframe around. “We had one month to make a prototype because James, the owner of the company, was going to GDC to show it ,” said Sinclair, “Holy shit, were we ever proud of it.” They went all out on that first prototype, even getting the netcode and infrastructure working just to show they could pull it off. So when Digital Extremes decided to give the original Dark Sector concept another shot with a new name in early 2012, it was a project filled with passion. You just have to let it sit there and watch it rot.” You will fail “I work on Darkness 2 for three years with nothing except for a few publisher people and QA guys looking at it,” he said, “and then it comes out, and it’s polarizing but there’s nothing you can really do about it. “You’re not an employee within some publisher beast,” Sinclair continued, “You’re work for hire, and you’re disposable.” Digital Extremes studio GM Sheldon Carter lead the Darkness 2 team and echoed the frustration of not having full control. But Digital Extremes never forgot about the original concept. According to its firs t press relea se in February of 2000, the goal was to merge "the intense action elements of Unreal: Tournament with the scope and character evolution of a persistent online universe." It didn't happen, and the Dark Sector that released in 2008 was something altogether different-and according to an interview with (opens in new tab) Giant Bo (opens in new tab) mb (opens in new tab), the message from publishers was clear: don't do sci-fi. The idea for Warframe existed as early as 2000, though back then the project was called Dark Sector. Digital Extremes did what no one thought it could, and the naysayers are now coming to them for advice. With 26 million registered users worldwide, Warframe is one of the most popular free-to-play games available. What you will see is weekly updates and patches, and a regular spot among the top 15 most played games on Steam by concurrent players. You won't find reams of op-eds about it on mainstream gaming sites-not like similar games such as Destiny, at least. Almost four years after players first got their hands on it, you won't see a Warframe booth at PAX or E3, or ads on billboards.
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