![]() ![]() The world itself is designed to inspire competition and struggles for power. Resource locations strategically spread throughout the game will create inequity and envy. Players will have the ability to make war, or even capture and hold other players in order to get what they want. Each player will have the power to decide the fate of the kingdom, or choose to entirely forego the responsibility of ruling the kingdom and roam the land as a freeman. The Ancient Throne can be claimed by any player. Holding the Ancient Throne will grant its owner dominion over the entire map (change name of realm) and taxation rights over every other player. The King of the Ancient Throne will receive the ability to collect the resource tax from every player within the game by visiting the Ravens Treasure Tree. The ravens automatically collect taxes in the game (behind the scenes of course, sneaky little things), and place them in the chests in their Treasure Tree. Only the king can freely access these chests, other players must lock pick them and that is quite a feat. In addition, the King of the Ancient Throne will have access to the Ancient Sword and the Ancient Crown. The Ancient Sword & Crown will only work for the player who is king and as such cannot be looted in the event that the King of the Ancient Throne is killed. Instead, the sword and crown will spawn back behind the Ancient Throne. The Ancient Sword is a very dangerous melee weapon. This highest seat of power in the realm will be a prized possession and should inspire a great deal of competition and conflict. Ranged fighting in ROK will encompass the use of the bow, crossbow, javelin, and throwing stones. A good way for a player to stay alive in a fight during the early game will be to use ranged weaponry and speed. Keeping out of sword range from a marauding knight is always a good idea, but even more so if you’re not equipped with the quality of armor that can absorb a hit or two.Ī simple bow and spear may be capable of taking down wild game, but may not provide enough piercing power to get through the finest plate mail. ![]() It’ll be important for the player to learn what kinds of weaponry are most effective in a fight as it will be critical knowledge to stay alive and have impact in a fight. Higher tier Steel-pointed javelins will be able to pierce some armors, but the crossbow is the best option for punching a hole through the most heavily plated opponent at range. The general rules of ranged weaponry will apply in ROK to determine functionality. The bow will have the highest accuracy and reload speed, the crossbow will have greatest piercing power but is slow to reload, and thrown weapons will have the highest damage output, but are for short range use only. Although Windswept Bluff is technically a distinct area, it is only one screen long, and primarily serves as a tutorial for the wind mechanic featured throughout Stormwall Pass.Using the standard block, ramp and stairs, ROK building materials will consist of sticks, thatch, clay, wood, re-enforced wood, and stone. Windswept Bluff is an area you gain access before actually entering Stormwall Pass. The Raven makes its final appearance in the highest screen of this area, where it drops the Gold Ring. It introduces the player to snow-covered platforms that prevent horizontal movement, and strong winds that affect the player's trajectory. The Monk briefly touches on this subject in his dialogue, and talks about how people think these statues bring bad luck, although he himself thinks it's just foolish superstition. On the fourth screen, there are statues in the background, which resembles the Gargoyle found in the Room of the Imp. The snow here is also thin enough for the player to walk normally. The first screen, called Windswept Bluff, introduces you to the wind mechanic, at a greatly reduced intensity. Visually, Stormwall Pass is a windy landscape with platforms covered in snow. Consisting of seven screens, it is the last area before reaching a hard checkpoint found at the base of the chapel on the last screen. It is the area above Great Frontier and the area below Chapel Perilous. Chapel Perilous Stormwall Pass is the sixth area in the Main Babe map of Jump King.
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